Note that some of the factors will not apply to any but the largest cities, but having them allows you use them for flavor in smaller settings, such placing either a government in exile or an assassins guild in an isolated hut somewhere. Once you have your world, you then want to create some general tables for different aspects of the hamlet/town/city you want to place.ĭevelop tables for describing and possibly randomly determining different factors. When building your world you will need to determine general aspects that apply to your entire world, such as gods and their religions, races and their cultures, empires and their locations and other questions beyond the scope of this question. Thanks.īefore you can place a town or city, you must first have a world to place it in. Now I'm looking for your help and recommendations. For reference, I've consulted AD&D 1st edition, D&D 3.5 DMG, A Magical Medieval City Guide, and Judge's Guild Ready Ref Sheets. My goal is to be able to generate something like the Keep in the Keep on the Borderlands (or at least a sketch that could be developed into something similar). Number, size, and affiliation of temples. ![]()
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